
To offer more customization and a unique experience in terms of classes and abilities, players eventually adopt a second class. The developers seemed to put in much effort to make unique classes, but the fact is that the genre has yet to break the mold in this respect.

In actuality, the game is tremendously fun and the classes kind of, sort of surpass the classic mage-knight-rogue meta. I know this sounds jaded, but at its core - this is the essence of Grim Dawn. With right- and left-click doing much of the talking, the occasional number row on the keyboard chimes in with fireballs, boulders, summons, and cleaves. Like a typical hack-and-slash, Grim Dawn offers various classes with skill trees that grant abilities. Some of the folks at Devil’s Crossing - one of the last vestiges of the local denizens - don’t trust the hero, who must then prove himself, but this is soon forgotten as fetch quests and bounties absorb the consciousness of the player. The protagonist enters amidst the onset of possession, though he somehow staves off Aetherial control. These beings are called Aetherials, and those they take, are, of course, Taken.


This event primarily involves an era in which demonic ghosts have started to possess the human populace of meager villages and modest cities surrounding a huge lake. If that’s your bag, saddle up but if the novel furnishings don’t appeal to you, then feel free to move along, little doggy.Ĭrate Entertainment’s newest title takes place during an event known as the Grim Dawn. Of course, like any other respectable Diablo clone looking to cash in on gamers’ compulsion to click on things until stuff comes out, some qualities set it apart from its ilk, but make no mistake: this is business as usual. Grim Dawn is yet another hack-and-slash Diablo clone.
